Global Visual Effects Market, Forecast Till 2025

  • Category : Telecom and IT
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  • ID : 655198
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  • Date : October 2018
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  • No of Pages: 121
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  • Publisher : Intellectual Research Partners

The Global Visual Effects Market was valued at USD XX million in 2016, and is expected to grow at a CAGR of XX% by 2025. The market is growing by increase in use of VFX in the big-budget movies as well as regional cinema.

Increasing adoption of visual effects in media and entertainment industry could lead to a rapid growth of the market in the forecast period. The market growth is favored by penetration of mobile devices along with the growing popularity of streaming video. Visual effect makes it possible to build a scene or effect that could not be created with regular photographic techniques is projected to drive the market over the forecast period.

Huge capital investment as well as shortage of skilled professionals may hamper the market. Whereas Investor's switching to visual effect techniques for cost compensation methods is fueling the market.

The Film accounted for the largest market share in 2016 and is expected to grow considerably during the projected period. Visual effects with the aid of computer-generated images have lately become available to the independent filmmaker with the launch of easy-to-use and affordable compositing and animation software.
Some of the key players operating in this market include Blackmagic Fusion, Foundry Visionmongers, Zoic Studio, Animal Logic, Weta Digital, FuseFX, Method Studios, Genarts, Absolute Post, and Others.

Key Benefits of the Report:
* Global, Regional, Country, Types, and Application Market Size and Forecast from 2014-2025
* Detailed market dynamics, industry outlook with market specific PESTLE, Value Chain, Supply Chain, and SWOT Analysis to better understand the market and build strategies
* Identification of key companies that can influence this market on a global and regional scale
* Expert interviews and their insights on market shift, current and future outlook and factors impacting vendors short term and long term strategies
* Detailed insights on emerging regions, Application & Types, and competitive landscape with qualitative and quantitative information and facts

Target Audience:
* Visual Effects providers
* Traders, Importer and Exporter
* Raw material suppliers and distributors
* Research and consulting firms
* Government and research organizations
* Associations and industry bodies

Research Methodology

The market is derived through extensive use of secondary, primary, in-house research followed by expert validation and third party perspective like analyst report of investment banks. The secondary research forms the base of our study where we conducted extensive data mining, referring to verified data sources such as white papers government and regulatory published materials, technical journals, trade magazines, and paid data sources.

For forecasting, regional demand & supply factor, investment, market dynamics including technical scenario, consumer behavior, and end use industry trends and dynamics , capacity Production, spending were taken into consideration.
We have assigned weights to these parameters and quantified their market impacts using the weighted average analysis to derive the expected market growth rate.

The market estimates and forecasts have been verified through exhaustive primary research with the Key Industry Participants (KIPs) which typically include:
* Original Equipment Manufacturer,
* Component Supplier,
* Distributors,
* Government Body & Associations, and
* Research Institute

TABLE OF CONTENT

1 EXECUTIVE SUMMARY

2 METHODOLOGY AND MARKET SCOPE
2.1 Research Methodology
2.2 Research Scope & Assumptions

3 VISUAL EFFECTS MARKET ? INDUSTRY OUTLOOK
3.1 Market Segmentation and Scope
3.2 Market Size & Growth Prospects
3.3 Visual Effects Market ? Value Chain / Supply Chain Analysis
3.3.1 Company Landscape
3.4 Visual Effects Market ? Market Dynamics
3.4.1 Market Driver
3.4.2 Market Restraints
3.4.3 Market Challenges
3.5 Visual Effects Market Company Market Share, 2017
3.6 Visual Effects Market ? Porter?s Five Forces Analysis
3.7 Visual Effects Market ? Pestle Analysis

4 VISUAL EFFECTS MARKET APPLICATION OUTLOOK
4.1 Visual Effects Market Share by Application, 2016 & 2025
4.2 TV
4.3 Film
4.4 Education
4.5 Advertisement
4.6 Othets

5 VISUAL EFFECTS MARKET TYPES OUTLOOK
5.1 Visual Effects Market Share by Types, 2016 & 2025
5.2 Matte Painting
5.3 Simulation FX
5.4 Compositing
5.5 Others

6 VISUAL EFFECTS MARKET REGIONAL OUTLOOK
6.1 Visual Effects Market Share by Region, 2016 & 2025
6.2 North America
6.2.1 North America Visual Effects Market, 2014 - 2025
6.2.2 North America Visual Effects Market, By Application, 2014 - 2025
6.2.3 North America Visual Effects Market, By Types, 2014 - 2025
6.2.5 U.S.
6.2.5.1 U.S. Visual Effects Market, By Application, 2014 - 2025
6.2.5.2 U.S. Visual Effects Market, By Types, 2014 - 2025
6.2.6 Canada
6.2.6.1 Canada Visual Effects Market, By Application, 2014 - 2025
6.2.6.2 Canada Visual Effects Market, By Types, 2014 - 2025
6.3 Europe
6.3.1 Europe Visual Effects Market, 2014 ? 2025
6.3.2 Europe Visual Effects Market, By Application, 2014 - 2025
6.3.3 Europe Visual Effects Market, By Types, 2014 - 2025
6.3.5 Germany
6.3.5.1 Germany Visual Effects Market, By Application, 2014 - 2025
6.3.5.2 Germany Visual Effects Market, By Types, 2014 - 2025
6.3.6 UK
6.3.6.1 UK Visual Effects Market, By Application, 2014 - 2025
6.3.6.2 UK Visual Effects Market, By Types, 2014 - 2025
6.4 Asia Pacific
6.4.1 Asia Pacific Visual Effects Market, 2014 - 2025
6.4.2 Asia Pacific Visual Effects Market, By Application, 2014 - 2025
6.4.3 Asia Pacific Visual Effects Market, By Types, 2014 - 2025
6.4.5 Australia
6.4.5.1 Australia Visual Effects Market, By Application, 2014 - 2025
6.4.5.2 Australia Visual Effects Market, By Types, 2014 - 2025
6.4.6 New Zealand
6.4.6.1 New Zealand Visual Effects Market, By Application, 2014 -
2025
6.4.6.2 New Zealand Visual Effects Market, By Types, 2014 -2025
6.4.6.3 New Zealand Visual Effects Market, By End-Use, 2014 -2025
6.4.7 China
6.4.7.1 China Visual Effects Market, By Application, 2014 - 2025
6.4.7.2 China Visual Effects Market, By Types, 2014 - 2025
6.4.8 India
6.4.8.1 India Visual Effects Market, By Application, 2014 - 2025
6.4.8.2 India Visual Effects Market, By Types, 2014 - 2025
6.4.9 Japan
6.4.9.1 Japan Visual Effects Market, By Application, 2014 - 2025
6.4.9.2 Japan Visual Effects Market, By Types, 2014 - 2025
6.5 South America
6.5.1 South America Visual Effects Market, 2014 - 2025
6.5.2 South America Visual Effects Market, By Application, 2014 - 2025
6.5.3 South America Visual Effects Market, By Types, 2014 - 2025
6.5.5 Brazil
6.5.5.1 Brazil Visual Effects Market, By Application, 2014 - 2025
6.5.5.2 Brazil Visual Effects Market, By Types, 2014 - 2025
6.5.6 Mexico
6.5.6.1 Mexico Visual Effects Market, By Application, 2014 - 2025
6.5.6.2 Mexico Visual Effects Market, By Types, 2014 - 2025
6.6 MEA
6.6.1 MEA Visual Effects Market, 2014 - 2025
6.6.2 MEA Visual Effects Market, By Application, 2014 - 2025
6.6.3 MEA Visual Effects Market, By Types, 2014 - 2025

7 COMPETITIVE LANDSCAPE
7.1 Blackmagic Fusion
7.1.1 Company overview
7.1.2 Financial performance
7.1.3 Application benchmarking
7.1.4 Strategic initiatives
7.2 Foundry Visionmongers
7.2.1 Company overview
7.2.2 Financial performance
7.2.3 Application benchmarking
7.2.4 Strategic initiatives
7.3 Zoic Studio
7.3.1 Company overview
7.3.2 Financial performance
7.3.3 Application benchmarking
7.3.4 Strategic initiatives
7.4 Animal Logic
7.4.1 Company overview
7.4.2 Financial performance
7.4.3 Application benchmarking
7.4.4 Strategic initiatives
7.5 Weta Digital
7.5.1 Company overview
7.5.2 Financial performance
7.5.3 Application benchmarking
7.5.4 Strategic initiatives
7.6 FuseFX
7.6.1 Company overview
7.6.2 Financial performance
7.6.3 Application benchmarking
7.6.4 Strategic initiatives
7.7 Method Studios
7.7.1 Company overview
7.7.2 Financial performance
7.7.3 Application benchmarking
7.7.4 Strategic initiatives
7.8 Genarts
7.8.1 Company overview
7.8.2 Financial performance
7.8.3 Application benchmarking
7.8.4 Strategic initiatives
7.9 Absolute Post
7.9.1 Company overview
7.9.2 Financial performance
7.9.3 Application benchmarking
7.9.4 Strategic initiatives
7.10 Worldwide FX
7.10.1 Company overview
7.10.2 Financial performance
7.10.3 Application benchmarking
7.10.4 Strategic initiatives

End of the report
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