Global In-flight Entertainment and Connectivity Market Size, by Type (Hardware, Services), Connectivity Technology (Satellite connectivity, Air-to-ground connectivity, Package Industry) & Region - Key Manufacturers, Analysis, Growth Trends, and Forecast till 2025

  • Category : Aerospace and Defense
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  • ID : 1374784
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  • Date : November 2019
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  • No of Pages: 121
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  • Publisher : Intellectual Research Partners

The global In-flight entertainment and connectivity market was estimated to be valued at USD XX million in 2018 and is projected to reach USD XX million/billion by 2025, at a CAGR of XX% during 2018 to 2025. Scope of global in-flight entertainment and connectivity market includes by Type (Hardware, Services, Connectivity service & Entertainment service), by Connectivity Technology (Satellite connectivity, Air-to-ground connectivity, Package Industry), and by Region (North America- U.S., Canada; Europe- U.K., France, Germany; Asia-Pacific- China, Japan, India; Latin America- Brazil, Mexico; Middle East & Africa- South Africa, Saudi Arabia).

Increasing number of aircraft deliveries, advancement in connectivity technologies, introduction of supportive government policies to promote usage of personal electronic devices onboard, and increase in number of air passengers across the globe, increasing technological advancement, emerging economies with rising industrialization are some of the key factors to develop the growth of the market.

The global In-flight entertainment and connectivity market is primarily segmented by type, connectivity technology and region.

Based on type, the market is split into:
* Hardware
* Services

Based on connectivity technology, the market is divided into:
* Satellite connectivity
* Air-to-ground connectivity

Moreover, the market is classified across regions and countries as follows:
* North America- U.S., Canada
* Europe- U.K., France, Germany
* Asia-Pacific- China, Japan, India
* Latin America- Brazil, Mexico
* Middle East & Africa- South Africa, Saudi Arabia

Key Market Players:
The key players profiled in the market include:
*Echostar Corporation
*Global Eagle Entertainment Inc. (GEE)
*Gogo Inc.
*Honeywell International Inc.
*Kymeta Corporation
*Panasonic Corporation
*SITA
*Thales Group
*Thinkom Solutions, Inc.
*Viasat, Inc.

These enterprises are focusing on growth strategies, such as new product launches, expansions, acquisitions, and agreements & partnerships to expand their operations across the globe.

Key Benefits of the Report:

* Global, regional, country, product type and connectivity technology market size and their forecast from 2014-2025
* Identification and detailed analysis on key market dynamics, such as, drivers, restraints, opportunities, and challenges influencing growth of the market
* Detailed analysis on industry outlook with market specific Porter’s Five Forces analysis, PESTLE analysis, and Value Chain, to better understand the market and build expansion strategies
* Identification of key market players and comprehensively analyze their market share and core competencies, detailed financial positions, key products, and unique selling points
* Analysis on key player’s strategic initiatives and competitive developments, such as joint ventures, mergers, sales contracts, and new product launches in the market
* Expert interviews and their insights on market shift, current and future outlook, and factors impacting vendors’ short term and long term strategies
* Detailed insights on emerging regions, product types and connectivity technology with qualitative and quantitative information and facts
* Identification of the key patents filed in the field of in-flight entertainment and connectivity

Target Audience:

* In-flight Entertainment and Connectivity manufacturer & Technology Providers
* Traders, Importers, and Exporters
* Raw Material Suppliers and Distributors
* Research and Consulting Firms
* Government and Research Organizations
* Associations and Industry Bodies

Research Methodology:

The market is derived through extensive use of secondary, primary, in-house research followed by expert validation and third party perspective, such as, analyst reports of investment banks. The secondary research is the primary base of our study wherein we conducted extensive data mining, referring to verified data sources, such as, white papers, government and regulatory published articles, technical journals, trade magazines, and paid data sources.

For forecasting, regional demand & supply factors, recent investments, market dynamics including technical growth scenario, consumer behavior, and end use trends and dynamics, and production capacity were taken into consideration. Different weightages have been assigned to these parameters and quantified their market impacts using the weighted average analysis to derive the market growth rate.

The market estimates and forecasts have been verified through exhaustive primary research with the Key Industry Participants (KIPs), which typically include:
* Manufacturers
* Suppliers
* Distributors
* Raw Material Providers
* Government Body & Associations
* Research Institutes

Table of Content

1. Executive Summary

2. Methodology and Scope
2.1. Research Methodology
2.2. Research Scope and Assumptions

3. Global In-flight Entertainment and Connectivity Market — Market Overview
3.1. Market Segmentation and Scope
3.2. Market Size and Growth Prospects
3.3. Global In-flight Entertainment and Connectivity Market — Value Chain Analysis
3.4. Global In-flight Entertainment and Connectivity Market — Market Dynamics
3.4.1. Market Driver Analysis
3.4.2. Market Restraint Analysis
3.4.3. Market Opportunity Analysis
3.4.4. Market Challenge Analysis
3.5. Global In-flight Entertainment and Connectivity Market - Porter\'s Five Forces Analysis
3.5.1. Bargaining Power of Buyers
3.5.2. Bargaining Power of Suppliers
3.5.3. Competitive Rivalry
3.5.4. Threat of New Entrants
3.5.5. Threat of Substitutes
3.6. Global In-flight Entertainment and Connectivity Market - PESTEL Analysis
3.6.1. Political Factors
3.6.2. Environmental Factors
3.6.3. Social Factors
3.6.4. Technological Factors
3.6.5. Economic Factors
3.6.6. Legal Factors

4. Global In-flight Entertainment and Connectivity Market — Industry Trends
4.1. Introduction
4.2. Current Technologies in In-flight Entertainment and Connectivity Market
4.3. Emerging Technology Trends in In-flight Entertainment and Connectivity Market
4.4. Patent Registrations and Innovations
4.5. Regulatory Trends in In-flight Entertainment and Connectivity Market

5. Global In-flight Entertainment and Connectivity Market — Product Type Outlook
5.1. Global In-flight Entertainment and Connectivity Market Share, by Product Type, 2019 & 2026
5.2. Hardware
5.2.1. Global In-flight Entertainment and Connectivity Market, by Hardware, 2015 - 2026
5.3. Services
5.3.1. Global In-flight Entertainment and Connectivity Market, by Services, 2015 - 2026

6. Global In-flight Entertainment and Connectivity Market — Connectivity Technology Outlook
6.1. Global In-flight Entertainment and Connectivity Market Share, by Connectivity Technology, 2019 & 2026
6.2. Satellite connectivity
6.2.1. Global In-flight Entertainment and Connectivity Market, by Satellite connectivity, 2015 - 2026
6.3. Air-to-ground connectivity
6.3.1. Global In-flight Entertainment and Connectivity Market, by Air-to-ground connectivity, 2015 - 2026

7. Global In-flight Entertainment and Connectivity Market — By Regional Outlook
7.1. Global In-flight Entertainment and Connectivity Market Share, by Region, 2019 & 2026
7.2. Asia Pacific
7.2.1. Asia Pacific In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.2.2. Asia Pacific In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.2.3. Asia Pacific In-flight Entertainment and Connectivity Market, by Country, 2015 - 2026
7.2.3.1. China In-flight Entertainment and Connectivity Market, 2015 - 2026
7.2.3.1.1. China In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.2.3.1.2. China In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.2.3.2. Japan In-flight Entertainment and Connectivity Market, 2015 - 2026
7.2.3.2.1. Japan In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.2.3.2.2. Japan In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.2.3.3. India In-flight Entertainment and Connectivity Market, 2015 - 2026
7.2.3.3.1. India In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.2.3.3.2. India In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.2.3.4. Rest of Asia Pacific In-flight Entertainment and Connectivity Market, 2015 - 2026
7.2.3.4.1. Rest of Asia Pacific In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.2.3.4.2. Rest of Asia Pacific In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.3. North America
7.3.1. America In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.3.2. North America In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.3.3. North America In-flight Entertainment and Connectivity Market, by Country, 2015 - 2026
7.3.3.1. U.S. In-flight Entertainment and Connectivity Market, 2015 - 2026
7.3.3.1.1. U.S. In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.3.3.1.2. U.S. In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.3.3.2. Canada In-flight Entertainment and Connectivity Market, 2015 - 2026
7.3.3.2.1. Canada In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.3.3.2.2. Canada In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.4. Europe
7.4.1. Europe In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.4.2. Europe In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.4.3. Europe In-flight Entertainment and Connectivity Market, by Country, 2015 - 2026
7.4.3.1. Germany In-flight Entertainment and Connectivity Market, 2015 - 2026
7.4.3.1.1. Germany In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.4.3.1.2. Germany In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.4.3.2. U.K. In-flight Entertainment and Connectivity Market, 2015 - 2026
7.4.3.2.1. U.K. In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.4.3.2.2. U.K. In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.4.3.3. France In-flight Entertainment and Connectivity Market, 2015 - 2026
7.4.3.3.1. France In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.4.3.3.2. France In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.4.3.4. Rest of Europe In-flight Entertainment and Connectivity Market, 2015 - 2026
7.4.3.4.1. Rest of Europe In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.4.3.4.2. Rest of Europe In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.5. Latin America
7.5.1. Latin America In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.5.2. Latin America In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.5.3. Latin America In-flight Entertainment and Connectivity Market, by Country, 2015 - 2026
7.5.3.1. Brazil In-flight Entertainment and Connectivity Market, 2015 - 2026
7.5.3.1.1. Brazil In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.5.3.1.2. Brazil In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.5.3.2. Mexico In-flight Entertainment and Connectivity Market, 2015 - 2026
7.5.3.2.1. Mexico In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.5.3.2.2. Mexico In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.5.3.3. Rest of Latin America In-flight Entertainment and Connectivity Market, 2015 - 2026
7.5.3.3.1. Rest of Latin America In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.5.3.3.2. Rest of Latin America In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.6. Middle East & Africa
7.6.1. Middle East & Africa In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.6.2. Middle East & Africa In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.6.3. Middle East & Africa In-flight Entertainment and Connectivity Market, by Country, 2015 - 2026
7.6.3.1. South Africa In-flight Entertainment and Connectivity Market, 2015 - 2026
7.6.3.1.1. South Africa In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.6.3.1.2. South Africa In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.6.3.2. Saudi Arabia In-flight Entertainment and Connectivity Market, 2015 - 2026
7.6.3.2.1. Saudi Arabia In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.6.3.2.2. Saudi Arabia In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026
7.6.3.3. Rest of Middle East & Africa In-flight Entertainment and Connectivity Market, 2015 - 2026
7.6.3.3.1. Rest of Middle East & Africa In-flight Entertainment and Connectivity Market, by Product Type, 2015 - 2026
7.6.3.3.2. Rest of Middle East & Africa In-flight Entertainment and Connectivity Market, by Connectivity Technology, 2015 - 2026

8. Competitive Landscape & Company Profile
8.1. Competitive Landscape
8.1.1. Global In-flight Entertainment and Connectivity Market — Market Share/Ranking Analysis, by Key Players (2019)
8.1.2. Vendor Landscape
8.2. Company Profiles
8.2.1. Echostar Corporation
8.2.1.1. Business Overview
8.2.1.2. Echostar Corporation: Financial Snapshot
8.2.1.3. Products/Services Offered
8.2.1.4. Recent Strategic Initiatives
8.2.1.5. Orian\'s View
8.2.2. Global Eagle Entertainment Inc. (GEE)
8.2.3. Gogo Inc.
8.2.4. Honeywell International Inc.
8.2.5. Kymeta Corporation
8.2.6. Panasonic Corporation
8.2.7. SITA
8.2.8. Thales Group
8.2.9. Thinkom Solutions, Inc.
8.2.10. Viasat, Inc.

(Note- Orain\'s view is applicable for top five publically registered players prevailing in the market)


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